References: Mutable Tutorial
Why'd I do this?
🚀 Way More Performance
- Drastically reduced draw calls (1 material!)
- Only 1 texture lookup. All needed textures are merged.
- Only 1 SkeletalMeshComponent 🤯
💸 Saved Development Time
- Code is shared between all body parts
- Real-time preview of all modifications!
What does it look like?
Full Overview
What's the difference?
Before, we had over 150 draw calls spread across 20 SkeletalMeshComponents👎.
And now?👀 Just 3 draw calls with ONE SkeletalMeshComponent! How awesome is that?! 😎
Conclusion
If you're still using the old method to create modular characters in Unreal Engine, you're seriously missing out! 🙌 Mutable is the future — don’t get left behind, gamer!